Magic: The Gathering™ will have four tournaments at San Con IX.

Rules

Event 1 - Standard Tournament

Event 2 - Special Event Tournament
    Event 2A - Sealed Deck Odyssey™ Trilogy
                            OR
    Event 2B - Monochromatic Type I Tournament

Event 3 - Type 1 Tournament

Event 4: Overall Tournament

Event order (all Saturday)
 

Need More information: tony.hanford@lmco.com

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Event order (all Saturday):

10:00 am - 12:45 pm Standard Tournament
12:45 pm-3:30 pm Sealed Deck Odyssey 
OR 
Monochromatic Type One Tournament
3:30 pm -6:30 pm Type I Tournament

Rules:

       Tournament Rules and Deck Construction will be per Wizards of the Coast
       guidelines except as modified below or by the tournament judge at the time of the
       tournament. Please be ready to provide card lists for any constructed deck.

Event 1: Standard Tournament

       This is a standard Standard Tournament. Decks should be constructed using the
       applicable card list / series list and rules for late June 2002.

Event 2: Special Event Tournament

       Note: Either Event 2a or Event 2b will take place, so please come prepared for either.

Event 2a: Sealed Deck Odyssey™ Trilogy

       This will be a Sealed Deck Tournament using one Odyssey™ sealed deck and two
       boosters from Odyssey™, Torment™, and/or Judgment™. All decks and boosters
       must be purchased at San Con IX from the vendors. Players will construct decks
       from the cards purchased for this tournament.

Event 2b: Monochromatic Type I Tournament

       This is a Type I Tournament with the following additional deck construction limitations.

       (i) Decks shall be constructed using only cards from one basic color -- black, blue, green, red, or white.

       (i a) Note that this rule implicitly excludes gold cards because they are inherently multicolored rather than monochromatic.

       (i b) This rule applies to every card in the deck for this tournament, whether it is used alone or with another card or cards.

       (ii) Decks may use only one card title of basic land -- swamp, island, forest, mountain, or plain. As normal, the number of basic lands is not limited. Non-basic
       lands may be used normally, at up to four per card title per deck.

       (iii) Decks shall include no more than four artifacts, either artifact creatures or artifacts, total. Note that this limit applies to the total number of artifact cards in the
       deck and not just to the number of different artifact card titles in the deck.

       (iv) Ineffective/"Forbidden" Attributes: Due to the special nature of Event 2b, effects or attributes that provide protection versus a single color for any number of
       your cards, either explicitly or as a player option, or effects that target all copies of a single basic land, or effects that can affect more than one card of a specific color, are
       ineffective. In other words, a player could cast "Circle of Protection: Green" or "Karma," but neither card would have an effect versus your opponent or your
       opponent’s cards. Likewise, creatures with an inherent "Protection from [some color]" may still use their inherent protection, but they may not transfer that
       attribute from themselves to another card by any means. Thus, "Obsidian Acolyte" retains its "Protection from black," but it may not use its special ability to provide
       "Protection from black" to other creatures either through its own ability or coupled with any other card or cards. Further, "Northern Paladin" retains its "Protection
       from black," but its special ability to destroy any black permanent is not effective. Finally, cards like "Disorder" would also be ineffective.

       (v) Please also note that cards with only a few exceptions to their playability, like "Dark Banishing" or "Seeker," are not excluded under rule (iv).

Event 3: Type I Tournament

       This is a standard Type I Tournament. Decks should be constructed using the appropriate card list and rules for late June 2002.

Event 4: Overall Tournament

       Players for the Overall Tournament title shall compete in Event 1, Event 2, and Event 3, as described above.

       (i) Players that do not participate in one or more of the events above are disqualified from winning the Overall Tournament title.

       (ii) Further, to qualify for the Overall Tournament title, a player must win at least half (50%) of all the matches he or she plays for Event 1, Event 2, and Event 3.

       (iii) Players in Event 4 are eligible for individual prizes from Event 1, Event 2, and Event 3 normally.

       (iv) If necessary, additional rounds will be played to break any ties between players for the Overall Tournament title. Any such tie-breaking rounds will use the players’
       decks from the Standard Tournament, Event 1 above.

       All Magic: The Gathering™ Events:

       (i) As is customary, a "bye" counts as a victory in any event. However, the tournament judge will work to insure that individual players do not receive an unfair
       advantage from unplayed rounds over the whole day. (In other words, the tournament judge hopes to limit players to not more than one "bye" round
       throughout the entire day. As noted above, San Con IX assumes players come to play games, not watch games!)

       (ii) Standard sideboards are allowed, but not required, for all pre-constructed and sealed-deck events. Along with the listing for the deck, please provide a listing of
       the sideboard for all pre-constructed decks.

       (iii) Proxy cards are not allowed, although card sleeves may be permitted according to the standard rules for them. (In other words, your opponent may request that you
       not use card sleeves, and the card sleeves themselves may not in any way "mark" cards.)