Scenario: Skull Rush
Numer of Players: 2
A playing area 4'x2' needs to be set up with each 50 point army taking one of the 2' sides as their home. Each army starts with all their creatures touching their home side. In the center of the field place a coin or poker chip that will be the skull. After it is decided who will go first the players attempt to move the skull to opponents home and score a point. A creature disk can grab the skull by simply touching it if it is not held by another disk. Place the skull on the disk to let everyone see who has it. If that disk is attacked and defeated by another disk the disk that defeated it gains the skull. If the creature with the skull is killed by magic or missile weapons place the skull where the creature was killed. A creature may not drop the skull willingly or pass it to another creature. Once the creature that has the skull touches the enemy home side their team gains one point and the round is over. All creatures are returned to their original owners and any disks that were killed are returned to the game. All creatures then start over at their home side and the skull is placed back in the middle. Play lasts for 8 rounds allowing each player to start first 4 times. The side with the most points at the end wins with a tie being possible.
By Techpriest
http://www.ourlair.com