Scenario: Mage War
Number of Players: 2 or more

Setup: Each player needs one card to be their Mage.  Playing cards work but cards with pictures of mages or creatures from CCGs such as Magic work great.  Each Mage is a 0/0/0 creature that can not move.  It counts as a level 3 spellcaster and can be activated to cast spells.  A Mage can take 20 points of damage before it is killed.  Keep track of all damage done to your Mage, unlike other creatures, damage delt to Mages is cumulative and does not go away at the end of the round.  For example if a Centaur with stats of 6/4/4 attacks a Mage with 20 health he does 6 points of damage and the Mage can only take 14 more during the rest of the game.   Each player places his Mage so that its bottom edge touches the edge of the playing area.  That player then places his disks so they are all touching the same edge as well.  Remember you can stack your own disks.

Victory Conditions: Once a Mage has taken 20 points of damage he is dead and is removed from the game along with all his creatures.  The last Mage in the game wins.

By Techpriest
http://www.ourlair.com