War is expensive.  The armies have began to search the country side for riches so that they may equip their forces.

Scenario:Fill The Coffers
Number of Players: 2 or more
Reinforcements: 6 Disks (Not first turn)
Starting Disks: 6

Setup: The homelands should be placed an equal distance apart.   Cards will be needed to represent hidden treasure.  Regular playing cards, MAGIC CCG cards or other CCG cards can be used.  There should be four times as many cards as players  Half the cards should be dark and the other half light.  It does not matter what colors you use as long as everyone knows which is which.   Shuffle the cards and then place them around the table face down so that nobody knows which card is which.  Each player places 6 creature disks on their homeland and the rest in the Reinforcement Stack.  The players must attempt to gather as much treasure as they can. 

Victory Conditions: At the end of the Remove Counters Segment any card that has a creature or creatures from only one army gets picked up by that player.   If the card is dark it is removed from the game.  If it is light it is kept by the player until the end of the game.  Once all the cards are picked up the game ends.  If only one army is left that player picks up all remaining cards and the game ends.  The player with the most light cards at the end of the game wins.

By Techpriest
http://www.ourlair.com