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From Candlekeep to Suldanessellar... and beyond
Facts, figures, and stories from the Baldur's Gate trilogy

What is Baldur's Gate?
Baldur's Gate is a series of role-playing games based on the 2nd edition rules of Advanced Dungeons & Dragons.  It is a city on the Sword Coast in the Forgotten Realms.  It is an entire fantasy world to explore and conquer.  It is THREE of the best computer games ever created.  Baldur's Gate is also a great place to spend a few months of your life.

About this page...
This webpage is devoted to my personal experiences playing Baldur's Gate and its sequels.  Some useful information creeps in from time to time, but if you are primarily looking for a walkthrough or editing utilities or custom portraits and sounds, you can find those at the links on the left side of the page.  If you decide to stick around here, it will be to read my stories and perhaps become motivated to play Baldur's Gate again as a new character, or to buy the game and explore the Sword Coast for the first time.  Either way, I hope you enjoy the visit.

BioWare Black Isle Interplay TSR

 

 

Orcin's NPC Party - Sword Coast Adventures
A first-level fighter begins his journey in Candlekeep

Orcin Imoen Jaheira Khalid Minsc Dynaheir

My first trip through the Sword Coast was led by Orcin, a human NG fighter.  I initially attempted to include each NPC of good or neutral alignment that I met, even if only for a brief time.  Khalid and Jaheira accompanied me to Nashkel, and together we solved the crisis in the mines.  However, we soon agreed that I should follow my own path, and I replaced them with Kivan and Branwen in an attempt to improve the party's offense.  I later regretted this decision from a role-playing standpoint, because I had nagging doubts about ditching the people that Gorion had suggested to be my guardians.

I have since concluded that the most logical path for the story has the main character and Imoen meeting with Jaheira and Khalid, and being accompanied by them for the entire game.  Thus, I decided to play BG again with a NG fighter protaganist and the party alignment shown above, because this is the "assumed" party that begins BGII: Shadows of Amn.  I was also glad that this BGII "storyline party" included Minsc, because he is my favorite NPC from either game.  Dynaheir was certainly a capable mage, and rounded out the party nicely.

Garrick deserves honorable mention here, as he was in the party all the way to character level 4 (until I rescued Dynaheir).  He came in pretty handy to cast spells from scrolls and wands, and turned out to be a better NPC than I had earlier believed.  The trick to using Khalid effectively is to ALWAYS have him equipped with a bow, since he will not run from battle as an archer like he does with a melee weapon equipped.  And the trick to playing an entire game with Jaheira is to turn the sound off :-).  Of course, I had no idea at the time just how involved my character would become with her later.

Since I had already played BG twice, I felt that I should be able to complete the game with a minimum of re-loads, and then only for a main character death (i.e. party members must be resurrected).  I stuck to this plan pretty well, although an unlucky string of bad save rolls led to several main character deaths at the hands of the early assasins.  I did manage to complete most of the tough battles (including the Bandit Camp tent, Degrodel's guards, Iron Throne HQ, Sarevok, Demonknight) in one take with no deaths, but Aec'Letec still took multiple tries to conquer without losing someone to a permanent death (usually me).

My battle with Sarevok was quite interesting, as I took a unique approach to the opening few rounds and finished with a standard tactic.  I wrote a little story about it, which I will present now.  You may want to skip the next few paragraphs (down to the data table) if you have not finished BGI and don't want to know anything about the ending.

Orcin's Final Battle with Sarevok
The entire Sword Coast is buzzing with the news of Sarevok's defeat at the hands of his heroic sibling.  Recently, reknowned reporter Volothamp Geddarm met with with Orcin and his party at The Blade and Stars Inn to hear the tale.  Elminster himself was present as well, primarily out of respect for his old friend, Gorion, but also to ensure that Volo did not take unfair advantage of his young guests.  So pull up a chair yourself, and hear their story.

The party was battle weary as they reached the temple, and decided to rest after Orcin had spared Tamako's life.  All of their spells now available, they entered Sarevok's lair and made further preparations including consuming some of their potions.  Orcin cast Detect Evil, and confirmed that Sarevok was accompanied by three followers.

Orcin, Imoen, and Dynaheir approached the podium on the left side of the emblem, while the other party members equipped their ranged weapons and assumed a defensive position near the entrance.  Imoen disarmed two traps, drank a Potion of Invisibility, and then moved to the podium to reveal the enemy.  This action triggered dialog with Sarevok, and caused Samej to cast Dimension Door.  He appeared next to the rest of the party - a fatal mistake.  Samej failed to get off a second spell, and quickly died in a hail of arrows and bullets.  One down, three to go.

The party waited for the web traps to clear, and then Dynaheir summoned a group of six Gnoll Elite.  The Gnolls moved to the right of the podium, attracting the attention of Sarevok.  Imoen and Dynaheir retreated to the rear, while Orcin moved forward.  Tazok and Angelo appeared next to Sarevok, and Orcin used his Nymph's Cloak to cast Charm on Angelo.  The spell worked, and Angelo was ordered to attack Sarevok.  Orcin retreated to the party's position with Tazok in hot pursuit.  Sarevok was kept busy with Gnolls and the now-hostile Angelo, and was finally forced to kill Angelo in self-defense.  Two down, two to go.

Tazok crossed the emblem right behind Orcin, but was stopped in his tracks by a volley of arrows from Minsc, Khalid, and Imoen.  Jaheira was busy healing Orcin's wounds from his initial contact with the enemy, but she was not needed at this point in the battle.  Tazok never got close enough to do any damage, and the odds were now heavily stacked in the party's favor.  Three down, one to go.


Orcin defeats Sarevok

A quite dangerous Sarevok was now charging toward the party, but he was met by two packs of summoned wolves.  The animals kept Sarevok at bay while the party's ranged attackers opened fire from a safe distance.  Sarevok was unable to free himself from the large group of attackers, and an Arrow of Piercing fired by Khalid finished him seconds later.  The battle was won, Sarevok was defeated, and the Sword Coast was saved.

The table below summarizes the party's stats after also completing the expansion areas from Tales of the Sword Coast.  My daughter claims this chart is an example of the horrible things that can be conjured up with a Summon Spreadsheet spell (level 4 - no saving throw).  Volo fell asleep before he finished reading it, but perhaps you will be more interested.  (Or more sober!  - Elminster)

 

Orcin's NPC Party - Sword Coast Adventures
Status:  This party has completed Baldur's Gate I and Tales of the Sword Coast.

Name:
Orcin
Class:
Fighter
Race:
Human
Align: NG
CLVL: 8
XPts: 161k

Name:
Imoen
Class:
Thief
Race:
Human
Align: NG
CLVL: 10
XPts: 161k

Name:
Jaheira
Class:
Ftr/Druid
Race:
Half-Elf
Align: TN
CLVL: 7/8
XPts: 161k

Name:
Khalid
Class:
Fighter
Race:
Half-Elf
Align: NG
CLVL: 8
XPts: 161k

Name:
Minsc
Class:
Ranger
Race:
Human
Align: NG
CLVL: 8
XPts: 161k

Name:
Dynaheir
Class:
Invoker
Race:
Human
Align: LG
CLVL: 9
XPts: 161k
Attributes:
STR: 19
DEX: 18
CON: 17
INT: 11
WIS: 13
CHA: 18

Statistics:
AC: -9
THAC0: 4
HP: 90
# kills: 854
XPV: 38%
Attributes:
STR: 9
DEX: 18
CON: 16
INT: 17
WIS: 11
CHA: 16

Statistics:
AC: 0
THAC0: 7
HP: 70
# kills: 241
XPV: 7%
Attributes:
STR: 18/00
DEX: 15
CON: 17
INT: 10
WIS: 14
CHA: 15

Statistics:
AC: 0
THAC0: 8
HP: 72
# kills: 324
XPV: 12%
Attributes:
STR: 15
DEX: 16
CON: 17
INT: 12
WIS: 10
CHA: 9

Statistics:
AC: -2
THAC0: 1
HP: 84
# kills: 699
XPV: 21%
Attributes:
STR: 18/93
DEX: 18
CON: 15
INT: 8
WIS: 6
CHA: 9

Statistics:
AC: -6
THAC0: 2
HP: 80
# kills: 438
XPV: 17%
Attributes:
STR: 11
DEX: 13
CON: 16
INT: 17
WIS: 15
CHA: 12

Statistics:
AC: 3
THAC0: 15
HP: 44
# kills: 81
XPV: 2%
Favorite
Weapons:

L.Sword +2
Hammer +2

Favorite
Spell:

Cure Light
Wounds

Biggest Kill:
Demonknight
 
Favorite
Weapons:

Sh. Bow +2
Sh. Sword +3

Favorite
Spell:

None
 

Biggest Kill:
Slythe
 
Favorite
Weapons:

Sling +3
Mace +2

Favorite
Spell:

Cure Light
Wounds

Biggest Kill:
Greater
Wolfwere
Favorite
Weapons:

C.L. Bow +1
Spider Bane

Favorite
Spell:

None
 

Biggest Kill:
Greater
Wyvern
Favorite
Weapons:

L. Bow +2
2H Sword +3

Favorite
Spell:

Charm
Animal

Biggest Kill:
Greater
Doppleganger
Favorite
Weapons:

Sling +1
Dagger +2

Favorite
Spell:

Magic
Missile

Biggest Kill:
Kahrk
 
Note:  Attributes and stats shown using primary equipment and first weapon listed.
All six tomes given to main character and included in attributes shown above.

 

Orcin wins WeaponMaster 1999!
While resting up from his adventures and waiting for Shadows of Amn, Orcin was invited to participate in a dueling tournament.  Now Orcin was never one to shy away from battle, so we accepted.  A short time later, Rypien (Keith Stevens) sent along this report on the results of the toe-to-toe "WeaponMaster" event.

"Right from the start I was impressed with Orcin, and I was betting on him to be in the finals.  Orcin dominated his early-round opponents including one of the big guns, Trylip (a dwarf fighter from Argentina).  Trylip had been dominating his opponents with his power and flaming sword, yet Orcin (in a prolonged battle) achieved victory.  Orcin was then pitted against Druss the Legend and, while Druss had been using his axe and 18+ strength to crush his opponents, Orcin once again showed his class by overwhelming Druss (one hit took 40 points damage!!!!)."

"In the semi-final, Orcin was up against Rypien, a fighter/thief, and although they had sparred before this was a brand new kettle of fish.  Rypien got in the first hit, but the fight went downhill from there and was soon over.  So the final consisted of two great warriors left standing from among 56 contestants... Orcin and BerPsycho, a fighter using the Cursed Two-Handed Sword of Berserking.  BerPsycho's creator (Jason Vardy) was on hand to witness the carnage... an easy victory for Orcin."

After the match, Orcin received a congratulatory e-mail from BerPsycho himself.  The message was translated by Sinister, BerPsycho's mage companion, who is the only one that understands the rare gutteral language used by BerPsycho.  The message went something like this: "Pain is good losing is bad orcin is good i will be back to taste his blood!"  Errr... thank you, BerPsycho (I think?).

Although Orcin lost in the quarter-finals in Weaponmaster 2000, he still managed to gain revenge on his opponent (who eventually took third place) in a exhibition held later on before a packed house.  Orcin is now retired from dueling (Jaheira won't allow it :-), but his legend lives on at Samolian's Baldur's Gate Arena.

 

 

Orcin's NPC Party - Shadows Of Amn
The adventure continues with our party separated and in trouble from the start

Orcin Imoen Jaheira Minsc Sir Anomen Nalia

The party emerged from Irenicus' initial dungeon, and immediately began the effort to accumulate funds and recruit party members needed to replace Khalid and Dynaheir.  Yoshimo, a fellow prison escapee, remained with the group as my thief throughout chapter 2 (a very long time :-).  Upon entering the Copper Coronet, we were approached by Nalia, a young lady with a problem.  The party traveled to her family home and saved it from invasion, with Orcin becoming Lord of the manor as a result.  This left Orcin in a position of feeling responsible for Nalia, and she remained with the party serving as a capable mage replacement for Dynaheir.

Several other characters drifted in and out of the party during chapter 2, most notably Valygar and Keldorn, but the party finally settled on Anomen as a permanent member for his abilities as a cleric.  The emotional ties of the party were strong, and Orcin eventually became the replacement for Khalid as far as Jaheira was concerned.  This plot twist was somewhat surprising to me considering Jaheira's attitude and role from the original game.  I hope I wasn't just catching her on the rebound!

While playing the game with this party, I was primarily focused on the excellent plot of the game and not so much on "power-gaming".  That said, this party proved to be quite effective offensively.  As you can see from the chart below, the party depended on the melee power of Orcin and Minsc, who combined for 64% of the kills and 73% of the experience value.  The spellcasters in the group were mainly used to buff and support the fighters, summon some fodder, remove enemy melee protections, and then finally attack with ranged weapons and/or magic if required.  My favorite spells to use in offense were Insect Plague (Jaheira), Flame Strike (wands), Bolt of Glory (Anomen), and of course, Abu-Dalzim's Horrid Wilting (Nalia).  Three Sunrays per day also came in quite handy against undead.

Orcin was resistant or immune to virtually everything with his array of equipment, and I could solo Beholders, Golems, and small groups of melee attackers quite easily.  My opinion on the toughest group of opponents in the game were the Mind Flayers in the Underdark - I had multiple reloads there!  The Twisted Rune party receives honorable mention as a tough group battle.  My favorite single battle has to be Kangaax the Demi-Lich.  I'm glad Nalia had Project Image memorized and two Protection From Magic scrolls in her quick slot.

 

Orcin's NPC Party - Shadows of Amn
Status:  This party has completed BGII: Shadows of Amn

Name:
Orcin
Class:
Fighter
Race:
Human
Align: NG
CLVL: 21
XPts: 3.42M

Name:
Imoen
Class:
Mage/Thief
Race:
Human
Align: NG
CLVL: 16/7
XPts: 2.46M

Name:
Jaheira
Class:
Ftr/Druid
Race:
Half-Elf
Align: TN
CLVL: 14/14
XPts: 3.19M

Name:
Minsc
Class:
Ranger
Race:
Human
Align: NG
CLVL: 19
XPts: 3.37M

Name:
Anomen
Class:
Ftr/Cleric
Race:
Human
Align: LG
CLVL: 21/7
XPts: 3.20M

Name:
Nalia
Class:
Mage/Thief
Race:
Human
Align: CG
CLVL: 18/4
XPts: 3.25M
Attributes:
STR: 25
DEX: 17
CON: 17
INT: 11
WIS: 13
CHA: 19

Statistics:
AC: -10
THAC0: -16
HP: 146
# kills: 567
XPV: 48%
Attributes:
STR: 19
DEX: 18
CON: 16
INT: 17
WIS: 11
CHA: 16

Statistics:
AC: -2
THAC0: 10
HP: 71
# kills: 31
XPV: 3%
Attributes:
STR: 15
DEX: 15
CON: 17
INT: 10
WIS: 14
CHA: 15

Statistics:
AC: -6
THAC0: -2
HP: 90
# kills: 182
XPV: 8%
Attributes:
STR: 20
DEX: 18
CON: 16
INT: 8
WIS: 6
CHA: 9

Statistics:
AC: -7
THAC0: -6
HP: 121
# kills: 378
XPV: 25%
Attributes:
STR: 18/52
DEX: 10
CON: 16
INT: 10
WIS: 16
CHA: 16

Statistics:
AC: -7
THAC0: 1
HP: 124
# kills: 133
XPV: 8%
Attributes:
STR: 14
DEX: 18
CON: 16
INT: 17
WIS: 9
CHA: 13

Statistics:
AC: -3
THAC0: 10
HP: 72
# kills: 177
XPV: 5%
Favorite
Weapons:

Crom Faeyr
Daystar

Favorite
Spell:

Sunray
 

Biggest Kills:
Bodhi
Kangaax
Favorite
Weapons:

Gesen Bow
Staff +4

Favorite
Spell:

Haste
 

Biggest Kill:
Black
Dragon
Favorite
Weapons:

Sling +5
Club +3

Favorite
Spell:

Insect
Plague

Biggest Kill:
Adamantite
Golem
Favorite
Weapons:

Warblade +4
Heartseeker

Favorite
Spell:

Cure Light
Wounds

Biggest Kill:
Firkraag
 
Favorite
Weapons:

Sling +4
Flail of Ages

Favorite
Spell:

Chant
 

Biggest Kill:
Glabrezu
 
Favorite
Weapons:

Staff of Magi
Sh. Bow +3

Favorite
Spell:

Glitterdust
 

Biggest Kill:
Pit Fiend
 
Note:  Attributes and stats shown using current equipment and first weapon listed.

 

 

Orcin's NPC Party - Throne of Bhaal
Orcin, a heroic and legendary fighter, searches for his final destiny

Please check back (story and stats coming someday?).

 

 

Sir Orcin's Created Party
A full Baldur's Gate party without NPC's played in single-player fashion

Sir Orcin Kenard Ariel Rowan Sykes Zeratul

This party was conceived for my second time through the game, because I had many ideas for characters and this option got them all in a game.  Each character in the party was "pre-generated" and imported via the multiplayer option, after which I transferred the saved game file to single player.  (For instructions on this technique, continue reading.)  I used the stats of the "average" BG NPC as a guide for each character class, so as not to make the party too strong and spoil the challenge.  I also used a custom portrait for each, and custom voice sets for Sir Orcin, Sykes, and Zeratul.

My main character in this party is a Paladin, which dictates that the party's actions are lawful and that all of the character's alignments are some degree of good.  I prefer to play the game as a hero anyway, so I did not have any trouble adapting to the role.  The party was able to buy from the shops at a high discount with a reputation of 20 and a leader charisma of 18.  I was careful to spread the wealth among my party, even though BG does not restrict the number of magical items that a Paladin can use.  I also gave one of the six tomes found in the game to each party member depending upon their prime attribute.

I had the party members "join" in different areas, in order to provide some interest and challenge to the early part of the game.  Ariel and Zeratul, cast as two of Sir Orcin's childhood friends, arrived with Imoen on the morning after Gorion's death.  Imoen traveled with the party to the Friendly Arm Inn, where she decided to stay behind and ply her trade as a barmaid.  Sir Orcin was able to "recruit" another thief, Sykes, at the Inn along with a cleric, Rowan.  We met up with the last member, Kenard, in the area around High Hedge.  In Nashkel, Kenard and Zeratul left the party for a time so that Sir Orcin could aid a Ranger named Minsc in completing his quest.  The two created characters rejoined after Minsc and Dynaheir departed back in Nashkel.

This is a well-balanced party with plenty of offensive firepower.  I primarily use Ariel (Fighter/Thief) and Kenard (Ranger) as archers, and Sir Orcin takes the point with a sword and shield.  For close range fighting, all three wield melee weapons making a formidable front line.  Sykes (Thief) typically uses a bow, and occasionally "sneaks" in a backstab.  Rowan (Cleric) and Zeratul (Mage) usually concentrate on magic first, and use their slings when the situation is in hand or the opponent is weak.  This was a much easier game for me than my first, and I missed the interaction of the NPC's.  But for the power-gamer, this is definitely a great way to play Baldur's Gate.

Play your own created party - step by step instructions
My most frequently received e-mail question is... "How do I create a party of my own characters to play Baldur's Gate?"  I guess this is confusing to most people, since the manual doesn't really tell you how to do it.  This small text file called createdparty.txt contains detailed instructions, and you can download and print the file if you need to refer to it while you are setting up the game.  The instructions work for both Baldur's Gate and BGII: Shadows of Amn.  The manuals do offer some help with using the multi-player functions starting on page 29 (for BGI) or page 40 (for BG2), and it might help to read that section first.

 

 

Orcaun's Alternative NPC Party
A chaotic mage and his new friends clean up the Sword Coast

Orcaun Ajantis Kivan Xan Coran Yeslick

Since this was to be my fourth (and final) trip through the Sword Coast, I didn't really anticipate any surprises from the quests and battles.  So, in order to provide variety, I was determined to use different NPC's this time around.  I also wanted the challenge of trying to lead my party with a mage, and that proved difficult indeed in the early going.  I played Orcaun as Chaotic Good to allow for some different responses in the quests as well.

Orcaun really didn't see the need to carry some kid from Candlekeep along, and ditched Imoen at the earliest opportunity (FAI).  The friends that Gorion had mentioned seemed a bit pushy too, so Orcaun told them he would make his own way.  Having ignored Xzar and Montaron on the road earlier (he didn't trust their looks), Orcaun suddenly found himself alone!  Mages are rarely seen adventuring without a few strong fighters, so Orcaun asked around at the Inn until he learned of a Paladin that could be found nearby.  Orcaun and Ajantis became friends right away, and they went on (carefully) to Beregost together.  A few rounds of drinks in the local bars yielded the location of a Ranger near High Hedge who had a grudge against bandits.  Orcaun wanted to shop at the nearby mage's house anyway, so Kivan was added to the group and the three of them traveled on to Nashkel.

Orcaun rescued a cleric at the local carnival, and she accompanied the group into the mines.  The party then met and rescued Xan, and he quickly became one of my favorite characters (whatever).  Orcaun's group gained a bit more experience and advanced the plot line very quickly, postponing most of the side quests until later.  The intent was to reach Coran as early as possible (in order to avoid his late-game weakness in Find Traps skill level), and I found him as a level 3/3.  Orcaun now felt quite comfortable with Ajantis and the two strong archers, but Branwen was beginning to get on his nerves and she seemed to distract Coran as well ;-).  So the party swapped her for Yeslick during the Cloakwood mines quest (No, I didn't leave her at the bottom to drown... sheesh!).

The party finished Cloakwood as level 4-5 characters, and spent a lot of time catching up on some much needed experience.  Most areas outside Baldur's Gate were quite easy with the combination of the two best archers in the game and two powerful mages.  I skipped a lot of the minor quests in the city, but I still managed to max out most of the characters by the end of the game.  This party was a lot of fun as the personalities and alignments seemed to mesh perfectly.  I made a note of the party's statistics at the point Coran joined the party, so I could answer for myself once and for all: "Who's better, Kivan or Coran?".  Kivan had better stats for the game, but during the time that they were in the party together Coran "outkilled" Kivan by 421 to 364.  At the time Coran joined, Kivan had 44% of the party's XP value (the party was only at 17k XP), but by the end they were almost even.  So I would say that Coran is a slightly better archer (but he is obviously a MUCH better "womanizer" :-).

 

 

Baldur's Gate Resources
Additional items to help beginners through Baldur's Gate I

I have prepared a walkthrough of the first game with a guide to the path that you must take, but very few plot and battle spoilers.  It is called the BG Executive Summary Walkthrough.  There is also a table showing the NPC's and their attributes.  These resources are available via links in the left column of this page.  I will also provide a link to an excellent annoted map of the city of BG itself, courtesy of Aragorn (Jon FD) and hosted by Cyberjag.  For more Baldur's Gate resources, use my links section in the left column to find GameBanshee and Planet Baldur's Gate.

 

 

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