Missions

The idea of missions, is that every game is for a specific cause, with varying objectives. Each mission will revolve around 200 point armies. In many missions, one side is the attacker, the other is the defender.

Village Raid
Objective:The attacker must capture as many supplies and leave their edge of the map board as possible.
Setup:Randomly determine one player to defend the village, the other to attack. The attacker places 2 pieces of any terrain he chooses first, then the defender places 1d6 blocking pieces of terrain (the buildings). Defender places 4 supply tokens in the center of the village. The attacker places his army in his standard starting area. The defender places his army anywhere within his half of the playing area.
Special Rules:There is no time limit. The attacker may withdraw by moving his figures off the board from his playing area. Supply tokens are captured versus a defense of 12.
Victory Points:The defender recieves VP equal to # points of killed and captured opponents + point of his surviving, non-demoralized troops + 25 points per uncaptured supply. The attacker recieves VP equal to # points of killed and captured opponents + point of his surviving, non-demoralized troops + 25 points per supply removed off his side of the table.

Magestone Source
Objective:Capture the Magestone token, and remove it from the field, via that player's starting area.
Setup:Randomly determine one player to defend the village, the other to attack. The attacker places 2 pieces of any terrain he chooses first, then the defender places 1d6 blocking pieces of terrain (the buildings). Defender places 4 supply tokens in the center of the village. The attacker places his army in his standard starting area. The defender places his army anywhere within his half of the playing area.
Special Rules:There is no time limit. The attacker may withdraw by moving his figures off the board from his playing area. Supply tokens are captured versus a defense of 12.
Victory Points:The defender recieves VP equal to # points of killed and captured opponents + point of his surviving, non-demoralized troops + 25 points per uncaptured supply. The attacker recieves VP equal to # points of killed and captured opponents + point of his surviving, non-demoralized troops + 25 points per supply removed off his side of the table.